Page 66 - DontPostMe
P. 66
I became interested in computers around the age of
8 or 9, first with a Sinclair ZX81 which I think had just
16 kilobytes of memory and then, my very first up-
grade a year or two later, to a ZX Spectrum which in-
troduced colour graphics, 8 colours in fact and a
whopping 48 kilobytes. As limited as they were it was
through these first computers that I became very inter-
ested in computer graphics and also programming. So
actually when I left school first I went to university to
study computer programming and spent about 3 years
completely immersed in that world but eventually re-
alised that it simply wasn't satisfying me. So I left and
then more or less on a whim enrolled in an art course
which led onto to studying painting in art college a few
years later and from the start that just felt right.
I guess it is quite natural that the influence from my
time studying computers would be very present in my
artwork. Although initially the idea of painting seemed
to be the complete opposite to the structure and logic
of programming languages and the mathematics that I
had come from but it didn't take long before all of
these past influences began seeping out and infecting
the way that I approached painting and art. Over the
years I worked professionally teaching multimedia ap-
plications and as a web designer, developer and pro-
grammer, so I think there is no way for me to avoid
dealing with the digital world and the technology in a
very direct way.
My interest in the digital errors and glitches is
partly an aesthetic fascination, coming from a love of
their purely abstract qualities and also it comes from
interest in the hidden structure underlying digital im-
ages. We live in a world that is increasingly reliant on
computers. They are like a hidden presence underlying
everything. Like the noise of any machine, the glitches
expose or remind us of the presence of the technology.